Contacts between members of different cultures can often produce misunderstandings. These misunderstandings are not limited to an isolated society's first contact with the other cultures—a result, for example, of exploration, colonization, missionary efforts or warfare. Often people will have doubts about the fully human nature of those being encountered: outsiders will also have difficulties understanding those from the isolated society. Attempts may be made by both sides to fit the contact into the existing beliefs of the culture, with members of the other culture being assimilated to various non-human roles: spirits, demons, animals.[citation needed] With time, each culture learns that the others are mortal and that their respective material cultures differ in important ways. Disagreements often arise over how parts of this material culture (whether manufactured goods (the "cargo") or handicrafts) are shared. In cargo cults, natives develop rituals that express their disagreements with outsiders who refuse to share cargo on acceptable terms.
Hack the finite logic of emerging logistical cities in its given expanded playing fields and finite plays; infinite campaigns to follow. Engage in the flow of rules and logics in the playing fields of exchange; for these finite wins and losses accumulate to the infinite plays. Then we too might exercise our role as synthesizer and bearer of variance to the fullest in the many streaming narratives. Hack the logic of logistics.
Saturday, October 23, 2010
Cargo Cult
wiki link on the influence of cargo on culture: cargo culture
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