Wednesday, December 1, 2010

2 scentence abstract

Two possible thesis statements:

A:  Hack the logic of emerging logistical cities in its given expanded playing fields and finite plays; infinite campaigns to flow. Then we too might exercise our agency to the fullest.

or

B:  Hack the finite logic of emerging logistical cities in its given expanded playing fields and finite plays; infinite campaigns to flow. Then we too might exercise our role as synthesizer and bearer of variance to the fullest in the many streaming narratives.


Other lexicons to consider:

Game/System
Insert
Slip
Operate
Tactic
Strategy
Variance/Xplus
Accommodate
Expand
New
Finite
Infinite

Concerning the Intent of the thesis or perhaps role of the architect as hacker:

Respond with tactics that are seeking to accommodate these influences in a more expansive way

or

with tactics that seek to use the act of architecture as an opportunity to alter the processes influencing that territory.

Hacker must be mindful of two kinds of time-based play of rule making in this game: the finite and infinite.  Logistics is quite skilled at the finite, and increasingly better at the infinite due to its amassing of digital tools of projection.  Architects are skilled at the infinite, but needs work on the finite. Why? Because these small endgame plays are when the stakes are the highest if architects are to ever exercise their agency in the infinite.

Relative Thesis Position in the Paradigm Map/Expanded Field:

not too satisfied with this layout of expanded field diagram, as it still deal with conditional statements as a way to organize and topical in nature (legacy of dualism in Western dialogues pervade).  maybe a future exercise that re-arranges the diagram of discipline in a field of expanding and contracting linear streams? for now, relative interest in the thesis in the right half.

Thesis Allies of Precedents and Design Practices:

Easterling for analysis,
Varnelis for projections,
Lateral Office for tactics and strategies

Quote worthy:

The field of Game Theory, which studies the dynamics of negotiation, lays out similar bargaining strategies players (in the case of the city, these include property owners, neighbors, merchants, city agencies, etc.) use as they cross their own political and economic objectives with a finite set of available options. [...] Even if never precisely predictable, the endgame is nearly always the same: to settle upon an equilibrium enforced by each player’s self-interest. More than any other single logic, it is the nature of how this inevitable quid pro quo, or tradeoff is settled that offers the greatest potential as a productive instigator of change-by-design: where design is nothing less that a strategy of both staging and creatively working out the causal relationships that comprise the city-as-ecosystem, and in so doing not only makes evident but actually constitutes the tie that binds the system.
-Roger Sherman

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